Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hczse-fQvRE-5Mqz9-FGGeG-sH2cQ | 15/13/5 | 84.4 | 1.21 | 2026-06-25 20:27:40 · 29m 19s | |
| CSGO-hdV6E-BO7K4-dTAWU-wKe6Q-hmheC | 30/21/7 | 109.2 | 1.42 | 2026-06-25 19:05:06 · 50m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.