Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eQKzD-uR3sO-EiO7x-Eyn4V-AvxfF | 28/13/1 | 128.4 | 1.93 | 2026-07-06 19:27:50 · 29m 52s | |
| CSGO-rYmeM-Bj8w5-4KLyh-kYiUJ-c84VH | 16/13/4 | 74.4 | 1.20 | 2026-07-03 21:41:58 · 29m 23s | |
| CSGO-Yz7v8-3YXOM-j89n9-7dQTN-mHHnK | 23/17/5 | 105.1 | 1.33 | 2026-07-03 17:57:18 · 33m 57s | |
| CSGO-uEZG4-kCmKh-VYFtD-aeAJE-CyEOP | 17/7/6 | 105.2 | 1.69 | 2026-06-20 20:53:03 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.