Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Fwti-J4tZX-Ts22m-2QDXw-vrzED | 7/8/3 | 41.5 | 0.62 | 2026-06-24 18:09:57 · 25m 26s | |
| CSGO-Hu2Pc-AfayU-q8hCk-kQwKa-NZYML | 17/17/3 | 89.2 | 1.15 | 2026-06-24 17:28:44 · 33m 4s | |
| CSGO-oybtE-Zqt72-nc9hp-qPOYw-4VatH | 12/16/4 | 75.7 | 0.87 | 2026-06-24 17:01:14 · 24m 42s | |
| CSGO-QD5mH-63jWh-cZfUu-ntPvE-pdBpF | 26/21/7 | 125.3 | 1.54 | 2026-06-23 16:14:33 · 38m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.