Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-erTm3-WGpUU-iuhko-E5AB2-cfP7B | 22/15/2 | 97.7 | 1.48 | 2026-07-04 17:17:07 · 36m 21s | |
| CSGO-XQoeY-M33TH-QPC68-vJ3Aa-cvmHB | 20/16/4 | 94.1 | 1.28 | 2026-07-04 16:36:05 · 37m 56s | |
| CSGO-KDeqh-tRbvm-LJWCW-cSF7L-hRyQN | 14/14/3 | 71.1 | 0.98 | 2026-07-01 23:02:40 · 37m 3s | |
| CSGO-ymZSv-SWWBx-3mp5O-GC8oa-sjTOG | 11/15/8 | 82.9 | 0.99 | 2026-07-01 22:17:44 · 35m 8s | |
| CSGO-nQHps-iTQK5-PyqwL-QP4h9-eympQ | 25/10/3 | 107.4 | 1.82 | 2026-06-14 21:35:45 · 34m 9s | |
| CSGO-zHvSo-vOVRE-yRuYU-ePnvL-kHBxH | 11/18/6 | 62.7 | 0.71 | 2026-06-11 17:44:14 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.