Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-95xcN-OSKOG-KWrvG-zNKX2-4erdA | 17/8/0 | 90.8 | 1.55 | 2026-06-29 23:08:24 · 20m 15s | |
| CSGO-ndMCU-9WeCY-XatXi-TRaMo-niyfF | 8/18/5 | 55.2 | 0.62 | 2026-06-24 16:09:27 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.