Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KXLQj-rXffT-jcbXT-OZLFX-e6siB | 9/16/4 | 60.5 | 0.62 | 2026-07-06 21:05:20 · 24m 56s | |
| CSGO-TDQyz-ZBH3p-GS9GK-iBwws-TrJTK | 26/24/6 | 94.3 | 1.24 | 2026-06-29 14:40:32 · 43m 50s | |
| CSGO-d6CAy-393be-mbJYE-vDGYx-wr74E | 14/19/3 | 67.7 | 0.89 | 2026-06-28 18:59:27 · 30m 53s | |
| CSGO-JLMBw-Wt7tQ-OuzOt-VxjN7-qAXHK | 13/22/8 | 71.3 | 0.80 | 2026-06-25 21:22:39 · 41m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.