Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zvnZq-7kWkH-K7F9C-Pijq7-qd2UO | 6/19/11 | 70.2 | 0.58 | 2026-07-05 19:32:28 · 34m 19s | |
| CSGO-ovKck-GqqMq-bXpZE-Gk7tF-5xOhG | 20/12/5 | 111.8 | 1.63 | 2026-07-04 19:59:01 · 30m 37s | |
| CSGO-wvzAk-pHqOq-3RabM-9O5UM-ZHsyM | 31/20/7 | 98.3 | 1.47 | 2026-06-23 18:51:56 · 47m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.