Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KthjH-hYwNP-4b2BY-6oVrJ-cwa3K | 21/16/6 | 103.6 | 1.44 | 2026-07-05 18:36:10 · 37m 50s | |
| CSGO-G5Hnq-CGL7R-SHBxf-966Jn-A4hCG | 28/25/8 | 96.8 | 1.25 | 2026-06-27 21:01:26 · 50m 36s | |
| CSGO-3TXVf-nxcFs-6qFib-6RMkE-k8tCQ | 18/27/12 | 78.8 | 0.92 | 2026-06-26 18:09:48 · 47m 46s | |
| CSGO-quiyx-jFafn-GW2iW-FqwjQ-aRFZG | 17/15/4 | 81.4 | 1.30 | 2026-06-16 19:47:22 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.