Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Tvkj-Vn9pD-5Qr6A-jXOrZ-2FweM | 14/6/2 | 105.6 | 1.72 | 2026-07-09 18:45:13 · 21m 5s | |
| CSGO-wsGFp-VrWGm-wmU6z-ikwku-z2dOQ | 13/19/4 | 64.8 | 0.70 | 2026-06-25 23:19:17 · 38m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.