Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KETYC-vkJwG-nqwAx-KffwX-KmG4C | 19/17/4 | 100.7 | 1.28 | 2026-07-03 20:39:37 · 27m 36s | |
| CSGO-Ucsr9-fk8v9-FQ8Gq-NOSbN-AoaAB | 11/18/7 | 70.9 | 0.79 | 2026-07-03 19:57:01 · 29m 58s | |
| CSGO-m84Oo-j5hv6-DSHxB-6xbB7-dLaxJ | 18/12/7 | 112.5 | 1.48 | 2026-07-02 18:35:39 · 24m 31s | |
| CSGO-MEUvy-W67hH-96sMd-C4C46-CebRF | 26/11/5 | 110.9 | 1.93 | 2026-07-02 17:03:24 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.