Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fTdDo-CzsFB-YZ6QR-aberR-mG64E | 6/16/3 | 56.1 | 0.51 | 2026-07-04 19:54:52 · 24m 43s | |
| CSGO-5SjCz-oiv5z-dUJsE-oNNqW-kvbxJ | 16/24/3 | 66.7 | 0.82 | 2026-06-30 19:18:51 · 45m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.