Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OP3LC-339ko-p9oFK-QfFeo-eDxHL | 18/16/8 | 104.5 | 1.35 | 2026-07-03 21:24:49 · 33m 7s | |
| CSGO-oGWja-tDcWK-6bWkL-iy8By-rquLA | 20/13/5 | 83.2 | 1.40 | 2026-07-02 15:40:10 · 36m 44s | |
| CSGO-8OKrX-SpXHZ-zftNG-ajqo9-dyLwF | 26/20/5 | 85.7 | 1.26 | 2026-06-30 20:52:42 · 46m 19s | |
| CSGO-8eMiU-zWyxi-T7Rbc-DbRkM-GcXTB | 18/19/8 | 101.8 | 1.17 | 2026-06-24 20:00:20 · 36m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.