Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SezaO-oWPv2-rMUrC-yyBUz-h2VjM | 11/25/9 | 51.5 | 0.55 | 2026-06-23 18:43:55 · 47m 36s | |
| CSGO-Upvks-y377J-3JrV6-DxNQG-5xOhG | 9/15/4 | 51.9 | 0.68 | 2026-06-23 00:25:29 · 27m 58s | |
| CSGO-j24EA-cocaF-pQMsy-mzJ3e-WtTGQ | 10/8/2 | 52.7 | 1.01 | 2026-06-22 23:49:21 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.