Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4RP6z-kZtsr-mjJN9-R9Ewq-xCZAB | 11/20/5 | 60.9 | 0.66 | 2026-07-03 05:14:08 · 40m 21s | |
| CSGO-jArtV-tUTEM-dA2q3-fia9d-VFxLA | 7/18/4 | 45.6 | 0.34 | 2026-07-02 16:41:42 · 28m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.