Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tYLbA-DvSmS-iJx4U-ck2Wt-A3VTB | 7/14/3 | 46.2 | 0.59 | 2026-07-03 19:43:16 · 34m 43s | |
| CSGO-y5EpW-S38Qt-hCrc7-2VW2M-M8MkO | 18/18/4 | 83.4 | 1.21 | 2026-06-20 22:37:45 · 38m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.