Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jV3Hj-wNNri-WUR3Q-d2Hyx-8fwXD | 14/9/1 | 85.3 | 1.35 | 2026-07-06 06:46:11 · 25m 8s | |
| CSGO-EoTH5-bCUUP-iQxee-28trx-rquLA | 23/14/1 | 85.7 | 1.34 | 2026-07-05 07:21:54 · 37m 44s | |
| CSGO-7jvxQ-mcwXL-fJsUb-kSjjP-WmPhG | 17/19/6 | 79.7 | 0.96 | 2026-06-14 18:16:46 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.