Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DT4Sz-c5msr-WkXzt-koPzV-T6TvD | 9/17/5 | 61.3 | 0.60 | 2026-07-06 01:34:22 · 26m 15s | |
| CSGO-k4Rq7-nOqQF-KFi9J-pYqK6-PeS8N | 17/9/4 | 96.9 | 1.62 | 2026-07-06 01:11:25 · 20m 46s | |
| CSGO-7Y6vc-XbpAh-6v6n6-m3haX-oQtWK | 21/17/7 | 95.1 | 1.35 | 2026-07-06 00:38:37 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.