Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UByrm-ovajn-NyaFR-6cLOF-NcHLH | 17/17/4 | 87.0 | 1.08 | 2026-07-05 20:35:30 · 31m 58s | |
| CSGO-WBkSE-DLHnU-fCYMP-4UuFJ-z8kHB | 18/23/1 | 50.1 | 0.85 | 2026-07-05 19:45:44 · 46m 43s | |
| CSGO-xVWj5-yBftt-5ThR3-Fpmzc-FZieC | 12/16/3 | 98.9 | 1.01 | 2026-07-05 19:14:28 · 25m 43s | |
| CSGO-KB9h6-k756Q-WBZpt-VxoC9-dyLwF | 16/16/1 | 75.8 | 0.98 | 2026-07-02 21:03:10 · 31m 31s | |
| CSGO-8mV5s-PVZev-nALGw-NmQJW-4ZVaK | 7/14/1 | 58.9 | 0.49 | 2026-07-02 20:40:02 · 19m 46s | |
| CSGO-qr66V-GNGWH-SOWJm-f32xZ-F5WwP | 14/17/9 | 98.5 | 1.12 | 2026-07-02 20:05:52 · 31m 0s | |
| CSGO-qbBD2-wr8Bw-SU6Ny-mq7Wr-BDQqJ | 20/21/5 | 70.0 | 1.04 | 2026-06-28 14:22:19 · 46m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.