Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnHZS-Uv9S9-66OOc-jHRRh-V5UrC | 10/17/7 | 67.5 | 0.84 | 2026-06-29 19:39:28 · 26m 7s | |
| CSGO-Jbw5w-dPdtV-AT9Lt-G7Yyb-fYb7L | 17/19/6 | 91.8 | 1.06 | 2026-06-29 18:52:12 · 35m 18s | |
| CSGO-tsVwQ-M6asN-XoXx5-izs8Y-suGvM | 17/17/8 | 78.3 | 1.13 | 2026-06-29 16:27:15 · 36m 11s | |
| CSGO-GzcuS-qQTVC-Xz8a6-tbWYq-BYLoD | 18/15/7 | 102.9 | 1.34 | 2026-06-29 15:44:59 · 33m 42s | |
| CSGO-Sqwy4-cEdqS-BFdcn-T8AVX-EQM6H | 11/19/3 | 74.8 | 0.75 | 2026-06-29 15:04:24 · 29m 26s | |
| CSGO-vOMe6-bvM78-JjrkK-TZFTH-sH2cQ | 17/14/4 | 82.2 | 1.25 | 2026-06-29 14:23:48 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.