Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G2CPk-uotKV-kCzDd-bOHc7-DBF4C | 19/7/2 | 95.7 | 1.86 | 2026-06-29 21:23:31 · 24m 33s | |
| CSGO-4M7MN-peC8j-SdknF-yybTP-DbtSJ | 11/14/6 | 76.4 | 0.89 | 2026-06-27 22:40:28 · 27m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.