Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SykxW-ujyUw-936ym-uTRRK-kHBxH | 22/17/11 | 108.2 | 1.48 | 2026-07-04 20:35:38 · 45m 12s | |
| CSGO-VTu5P-nWNrQ-K64N2-FwmyZ-FFzQN | 13/13/2 | 62.4 | 1.07 | 2026-07-03 18:46:26 · 29m 1s | |
| CSGO-iZKZf-p5Qzm-3qzpJ-J7BhB-FpQuK | 28/14/6 | 126.2 | 1.67 | 2026-07-01 17:31:17 · 39m 48s | |
| CSGO-jEjNo-jnCHe-F5Of9-Vf8OG-bTsdA | 21/14/9 | 118.8 | 1.53 | 2026-06-29 14:57:22 · 29m 16s | |
| CSGO-PjoPb-m2itv-pT65V-aicR7-GAzpH | 28/19/7 | 125.0 | 1.62 | 2026-06-14 13:54:56 · 39m 7s | |
| CSGO-cnJtk-GQnHD-KaR4Q-FqAAn-uNZML | 25/24/7 | 92.7 | 1.19 | 2026-06-11 19:27:02 · 50m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.