Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UkdzA-CxM8c-zqcXY-aWQRa-bFhCG | 11/17/6 | 58.4 | 0.83 | 2026-07-01 20:34:40 · 33m 47s | |
| CSGO-pGUBH-UBzrj-dU4s9-zxtvw-cMfrM | 11/15/5 | 53.3 | 0.84 | 2026-06-26 00:39:43 · 33m 3s | |
| CSGO-pND9H-KtN7A-k9mVi-peWGF-U9JjC | 15/17/6 | 76.8 | 1.01 | 2026-06-25 23:50:42 · 34m 1s | |
| CSGO-Kmdnj-pyzYU-GrwUH-iwCwK-hJQBD | 16/19/3 | 55.8 | 0.95 | 2026-06-25 22:58:13 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.