Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eo9FM-yjrQU-9fnH8-Y3qse-dZx9H | 13/18/5 | 72.6 | 0.91 | 2026-07-02 14:45:47 · 34m 20s | |
| CSGO-KA4iW-Asd6V-6c9QG-cneki-DOizO | 26/17/3 | 99.0 | 1.55 | 2026-06-28 15:16:14 · 33m 38s | |
| CSGO-DpPUN-u6ST5-Nd5vo-a8ijJ-fnnYF | 12/17/8 | 52.8 | 0.86 | 2026-06-20 14:02:42 · 41m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.