Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o6uDc-MmWRc-J4TXj-iN3hO-LwSOG | 10/7/1 | 63.7 | 1.13 | 2026-07-19 12:01:48 · 26m 10s | |
| CSGO-VSdHa-VP5mL-8ZeZr-XLW7Y-euQFE | 22/9/6 | 122.2 | 1.76 | 2026-07-05 11:43:20 · 24m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.