Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ynt9a-XiAFS-qvmRd-Wn95t-4rVrC | 7/15/2 | 50.3 | 0.55 | 2026-07-02 18:58:44 · 25m 5s | |
| CSGO-EBC3C-HHZo2-95pfy-KPGVo-HOH8D | 19/13/12 | 86.1 | 1.42 | 2026-06-19 12:16:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.