Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BbpqE-woYDV-vrup2-s4KDf-mYb7L | 11/15/5 | 72.0 | 0.91 | 2026-07-06 06:16:05 · 34m 0s | |
| CSGO-OTGVS-hGfpE-aXfUe-4k2qS-yGvjN | 16/17/3 | 88.0 | 1.11 | 2026-07-04 03:35:15 · 32m 20s | |
| CSGO-xEG3z-fhCwO-YqfCe-xOv6h-GEuWK | 12/18/3 | 72.2 | 0.84 | 2026-07-02 06:56:44 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.