Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vK9Xa-5nLEN-9PuhD-jwo29-tdTnB | 9/20/2 | 44.5 | 0.42 | 2026-07-03 08:03:16 · 38m 17s | |
| CSGO-yZVA2-3hsv8-Q3sdQ-sTEDu-RhC3J | 14/14/2 | 71.7 | 0.85 | 2026-06-30 19:17:31 · 35m 43s | |
| CSGO-2ArRx-szqPd-ZQAtv-Bxsny-FMXDJ | 20/7/3 | 113.9 | 1.84 | 2026-06-15 12:19:24 · 26m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.