Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P8AFn-tSdk6-PyMz5-nDdRk-d4FdH | -/-/- | - | - | 2026-07-01 22:24:14 · 4m 1s | |
| CSGO-GAWBh-ZVoWj-rJmAW-vJcKX-zakoE | 15/13/2 | 78.9 | 1.07 | 2026-06-27 20:05:23 · 28m 25s | |
| CSGO-7QmFK-smcnY-LY5rV-AG3yM-hRyQN | 8/16/9 | 89.1 | 0.78 | 2026-06-22 21:04:26 · 31m 2s | |
| CSGO-Emobd-rfcUm-BYY6Z-EhGjx-5LFFN | 16/8/6 | 101.5 | 1.59 | 2026-06-18 19:08:42 · 24m 49s | |
| CSGO-2erJq-Ymkhz-qL2CF-BJxds-jDWPA | 24/24/5 | 87.0 | 1.16 | 2026-06-16 18:05:29 · 47m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.