Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tsr6o-6WEmE-E8wXR-Df2Gu-8MEKO | de_stronghold |
14/8/4 | 86.3 | 1.49 | 2026-07-05 14:41:09 · 25m 41s |
| CSGO-43LtE-nOkqE-HtT6h-k4DqF-K9zkG | 25/16/10 | 112.9 | 1.64 | 2026-06-28 15:50:10 · 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.