Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vap6H-tKiyQ-Gs6Gj-4xELr-PNv5G | 4/13/2 | 40.4 | 0.17 | 2026-06-29 21:13:24 · 19m 40s | |
| CSGO-XnaRF-9Gv3t-L94wC-ZRcBE-JKNQC | 10/20/4 | 61.1 | 0.65 | 2026-06-29 20:28:20 · 33m 18s | |
| CSGO-dVGAd-JdGFm-ksD9V-d3h4a-k6siB | 5/16/1 | 35.5 | 0.19 | 2026-06-21 22:14:55 · 28m 11s | |
| CSGO-RtvWB-XPaJH-JUDNA-KAmJX-QaDND | 6/8/0 | 26.1 | 0.61 | 2026-06-21 21:45:36 · 25m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.