Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jhfp8-QoSuh-hTRQh-WhAQe-G6LHA | 12/13/6 | 73.3 | 1.09 | 2026-06-17 22:57:11 · 32m 41s | |
| CSGO-YE43G-FTRu2-jtFZv-L3z6B-UUYkF | 13/18/4 | 69.4 | 0.83 | 2026-06-13 20:27:39 · 28m 46s | |
| CSGO-wpXdj-QYeSC-tCTSd-3maxT-uQJLH | 16/17/7 | 77.2 | 1.15 | 2026-06-12 21:06:06 · 40m 23s | |
| CSGO-UEKZQ-rZTnG-m3JVR-95H9E-s9ROG | 20/27/8 | 72.5 | 0.81 | 2026-06-12 20:15:27 · 47m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.