Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kqy3O-93q6N-5F8J7-7fz5k-a5UrC | 7/17/7 | 72.3 | 0.65 | 2026-07-03 19:38:01 · 26m 15s | |
| CSGO-2h9sp-BGKGa-U6RBK-C4XBY-euQFE | 16/8/5 | 102.7 | 1.60 | 2026-06-28 21:05:08 · 24m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.