Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Tos5-SONRC-Ax6i5-QvDV6-TLJzN | 20/15/7 | 106.6 | 1.52 | 2026-07-04 19:42:55 · 32m 23s | |
| CSGO-qtCxF-5Tkyn-syiLW-v2YNF-59qBE | 11/13/6 | 62.8 | 0.90 | 2026-07-03 21:32:27 · 33m 52s | |
| CSGO-oTxKr-Sen8C-FRwdj-TBxiG-zbZYO | 9/16/4 | 59.7 | 0.66 | 2026-07-03 20:19:22 · 28m 27s | |
| CSGO-GvsAq-Az7ZN-v6jxY-evY4S-EG6KQ | 15/18/8 | 74.7 | 0.96 | 2026-06-22 18:48:30 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.