Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G38yp-x2yE3-GVkjf-9DczF-KdWXC | 6/6/6 | 62.9 | 1.07 | 2026-07-06 00:51:35 · 16m 36s | |
| CSGO-ioddu-7WFh3-d4n83-x5hys-XMfrM | 20/13/8 | 114.7 | 1.59 | 2026-06-29 12:51:46 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.