Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3u2D8-ArMSz-5NOuB-RewLq-EE5qB | 12/12/2 | 67.9 | 1.04 | 2026-07-04 17:14:21 · 22m 16s | |
| CSGO-U5zzv-aB5xz-bFKnw-xY27b-ztZpG | 10/15/2 | 66.9 | 0.69 | 2026-07-04 14:53:02 · 24m 52s | |
| CSGO-xA3MT-KYJa8-qDqto-cUWB9-eLhnL | 23/17/5 | 96.4 | 1.40 | 2026-06-27 20:26:29 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.