Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-trKOz-efKcQ-nhi9A-LMpPs-QCZQM | 8/15/0 | 40.6 | 0.37 | 2026-07-03 18:43:12 · 28m 24s | |
| CSGO-b2BRn-wCfSC-Vto6H-k7PK4-KBdqA | 11/17/3 | 62.4 | 0.71 | 2026-06-26 21:42:36 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.