Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9HoYM-yiy2y-uTzXz-UTYF9-xU7CH | 15/18/4 | 85.0 | 1.03 | 2026-07-05 13:10:31 · 32m 26s | |
| CSGO-U3TAU-2DHtm-RMuds-LSahj-D5fGH | 20/24/9 | 91.0 | 1.00 | 2026-06-24 21:27:15 · 45m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.