Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-juFvP-hkD5G-bCd9G-msGCe-YjEuA | 6/17/8 | 81.7 | 0.63 | 2026-07-01 23:53:58 · 31m 49s | |
| CSGO-fOsJp-EV2LA-pVspb-K65zJ-sxdqA | 12/20/7 | 63.4 | 0.74 | 2026-06-29 20:56:20 · 44m 30s | |
| CSGO-3JVON-Zq2dY-BeuRZ-5Cesb-ckKoD | 16/19/5 | 64.0 | 0.89 | 2026-06-28 17:08:43 · 47m 22s | |
| CSGO-i5KKb-e4UhW-n5NqC-z3doO-PbJGG | 17/19/4 | 64.6 | 1.02 | 2026-06-27 21:01:16 · 39m 11s | |
| CSGO-7Uafx-3opXJ-2naUN-zGGuP-H7GrL | 17/15/4 | 82.4 | 1.25 | 2026-06-25 13:33:44 · 30m 44s | |
| CSGO-2w8rT-jXGJY-ceHQ7-64d5s-KX6ZJ | 14/16/2 | 78.4 | 0.97 | 2026-06-22 21:33:29 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.