Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzrRN-HPF6i-28kro-t39EA-JycBN | 5/12/0 | 60.8 | 0.37 | 2026-07-04 19:54:40 · 20m 30s | |
| CSGO-AeyXO-Na8JA-W7sTD-ihhpM-tJpxA | 16/16/2 | 69.0 | 0.97 | 2026-07-03 23:36:41 · 33m 29s | |
| CSGO-zVRAJ-FL4H8-duE2T-Eq627-qAXHK | 11/11/9 | 70.2 | 1.14 | 2026-07-03 21:50:45 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.