Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-stVei-rJ8BU-fAXqV-LEaMP-DbtSJ | 11/19/9 | 78.1 | 0.78 | 2026-06-26 10:49:36 | |
| CSGO-SiZOB-WRqFQ-87Oc6-uz7Q3-LMXDJ | 15/15/8 | 83.0 | 1.26 | 2026-06-25 12:09:53 · 27m 58s | |
| CSGO-TvcfS-OeBfC-v39d2-fWooH-KxXHK | 23/14/4 | 68.2 | 1.36 | 2026-06-14 17:15:00 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.