Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zGOyD-MXrWJ-2wPYV-zZiOK-xcvaL | 13/18/4 | 58.1 | 0.83 | 2026-07-03 19:30:27 · 36m 36s | |
| CSGO-drirm-f4cVz-nZ65P-6tTkv-VCZQM | 14/16/3 | 61.7 | 1.00 | 2026-07-03 18:49:09 · 35m 48s | |
| CSGO-JaOmV-hJsmk-ZOHPm-tdZ8a-o5cVG | 14/13/3 | 87.8 | 1.21 | 2026-07-03 17:18:44 · 26m 8s | |
| CSGO-OcLEX-aqD5H-ZtR3A-3R6K2-qBjzO | 10/20/4 | 60.7 | 0.55 | 2026-07-01 18:20:45 · 31m 39s | |
| CSGO-DrkCO-Ei5dZ-ycPrj-veVzM-MJpEM | 17/16/5 | 84.5 | 1.13 | 2026-07-01 17:23:31 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.