Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7QLTU-EkDmV-hTQse-JEDMv-ohtnC | 27/13/2 | 127.1 | 1.75 | 2026-06-30 18:13:27 · 33m 28s | |
| CSGO-RuX4O-AUUXk-NL5WT-r2yD6-Mzi5P | 14/16/4 | 73.0 | 0.93 | 2026-06-26 22:58:09 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.