Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fA6VP-xEoYm-wyfTO-fMfbs-qrzED | 22/15/8 | 97.1 | 1.47 | 2026-07-04 19:14:20 · 33m 1s | |
| CSGO-YdaNi-XDJVn-Leswr-WWKOv-C34BO | 15/10/4 | 91.6 | 1.49 | 2026-07-04 18:39:21 · 28m 31s | |
| CSGO-QAcNX-ZNPFC-8mmby-xKivY-wZ7nM | 17/15/7 | 83.6 | 1.23 | 2026-07-04 17:59:43 · 31m 22s | |
| CSGO-62zMD-WtRwU-eXKSW-zupOe-zi8LK | 12/14/5 | 82.5 | 0.96 | 2026-07-04 17:31:32 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.