Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6bp2f-yvuyA-CMO7u-E6kS5-WBUWJ | 16/13/7 | 99.3 | 1.37 | 2026-07-05 04:00:21 · 28m 49s | |
| CSGO-FTbVS-MM8t5-Y8WSL-dBz8V-FaFSQ | 8/16/3 | 46.6 | 0.54 | 2026-07-05 03:28:13 · 28m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.