Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2UeQO-kCtr4-qhHAN-6znti-mOpYF | 14/14/5 | 75.0 | 1.14 | 2026-07-06 18:21:34 · 31m 21s | |
| CSGO-pMvZX-ApQKt-JpPYJ-7rehd-U5O3A | 13/17/4 | 75.7 | 0.98 | 2026-07-05 20:55:44 · 32m 30s | |
| CSGO-tPXOn-fBYwo-tGyMs-GnXpq-UDeKP | 14/20/6 | 61.5 | 0.80 | 2026-06-21 17:22:49 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.