Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7tWP-wH8sK-6XpXs-MyEKW-fRFZG | 16/11/2 | 87.1 | 1.39 | 2026-07-01 18:42:47 · 27m 32s | |
| CSGO-L3FE7-ynVE8-neAis-mPysZ-wkYHK | 14/14/1 | 69.8 | 0.92 | 2026-06-28 18:28:21 · 26m 52s | |
| CSGO-3iPNP-J6Kwd-Ufyqy-7UP3X-e6siB | 20/9/2 | 107.8 | 1.80 | 2026-06-28 18:00:34 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.