Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XKPXc-Lp6UM-aPFD4-osVri-G4R4M | 12/9/4 | 83.3 | 1.27 | 2026-07-02 19:32:49 · 31m 7s | |
| CSGO-6EbER-EL97w-VETmh-2P42X-JmAEB | 11/18/6 | 55.3 | 0.75 | 2026-07-01 13:17:25 · 34m 31s | |
| CSGO-xGfuf-6uV9S-u7LXQ-K57mN-MJpEM | 12/17/8 | 71.0 | 0.98 | 2026-06-17 15:22:45 · 40m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.