Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PNmDd-BXs2B-nWyCY-Tpfzz-oBCJC | 21/9/5 | 120.4 | 1.76 | 2026-07-06 15:10:08 · 25m 4s | |
| CSGO-trv6o-i7u6z-cUize-dd5s8-OUYkF | 11/7/7 | 121.9 | 1.57 | 2026-07-05 15:10:46 · 11m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.