Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-erqwD-3xS8P-5Z3K9-CQ8mi-LZieC | 3/19/5 | 21.7 | 0.24 | 2026-06-25 21:38:05 · 30m 17s | |
| CSGO-MCpj2-tezZA-WRtXz-qaVFi-LPGCF | 2/12/2 | 13.6 | 0.26 | 2026-06-25 21:15:17 · 20m 23s | |
| CSGO-c2deG-EnoA8-HuQ3m-DsdAM-Wb9vO | 4/19/3 | 37.8 | 0.28 | 2026-06-23 20:04:42 · 36m 48s | |
| CSGO-fNXBG-9XqoB-Vtc4Y-omNLa-zFqqK | 11/15/2 | 24.6 | 0.67 | 2026-06-23 19:35:13 · 26m 45s | |
| CSGO-YPCQd-zE5BH-Ms8vj-GSRb8-HA7dK | 7/19/2 | 27.4 | 0.21 | 2026-06-23 18:54:38 · 33m 49s | |
| CSGO-ZqAMS-x4rvs-UDYsR-XPCeC-RdNEL | 5/19/0 | 17.9 | 0.22 | 2026-06-23 18:11:05 · 40m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.