Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yJxr7-kTzG6-eWs7k-7wNKz-OfDxH | 11/14/8 | 70.6 | 0.98 | 2026-07-01 20:22:12 · 33m 9s | |
| CSGO-4j9CL-ZdcVN-jyXu5-CeqSm-xDmsF | 15/19/6 | 85.1 | 1.02 | 2026-06-22 20:19:56 · 35m 48s | |
| CSGO-Gp4Q9-4Eo25-6VZdY-7NjTq-d34uC | 16/15/8 | 78.8 | 1.14 | 2026-06-19 19:06:22 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.